![]() Then going for geo and hydro can work, but completely locks the character in a support mode. Pyro as one single point offers pretty good buffs. ![]() If you can find the balance on points to put in. Necromancy will totally get you back quite some health on your main damagers. ![]() Also that you might be tempted to dump quite some points in memory. It's very restrictive since it kinda lowers the overall efficiency if you'd just use two school. Should I throw a couple points into Necromancy for some quick healing, or just buff Polymorph even more to take advantage of the extra stat points?Īvoid branching out too much. Should I set her up with Scoundrel skills as well to take advantage of mobility and some of the debuffs you can use with them? Not sure how well those will work with a Bow/Xbow though.Ĥ) Have my custom, main, as a Polymorph/Single Handed Sword and Board type. Considered going with Hydro, simply so he can do both armor/magic recharging, but anyone have a better suggestion?ģ) Sebille is going to be an archer. ![]() Min/Max is completely uneeded, and unwanted.ġ) What should I pair my Summoner with? First time playing with one, and I'd like her (Lohse in this instance) to be able to support everyone and not just her summons.Ģ) I'm going to use Beast as a Geo/Pyro standard mix, but I'd also like to branch out into a 3rd magic school as well. Can anyone provide me with suggestions for synergizing skills on them? I'm only playing on Classic mode, so a lot more leeway for fun. Just got out of Fort Joy, and partway into the Swamp, so getting ready to consider how I'm going to reallocate my points on my Companions. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |